While the initial sequence does hint at classic graphical adventure mechanics - find items, talk to characters, solve puzzles - the rest of the experience follows a new blueprint. Interactivity is mostly limited to what’s required for the character progress, which is a bit of a shame. Then, we can interact with them by examining, talking (or more rarely) using inventory items on them. We directly control Robert’s movements, trying to focus the screen on items or people. Naturally, players can expect many classic sci-fi tropes about a ‘perfect’ society that is not as perfect as it seems.īeyond a Steel Sky is still very much a point-and-click adventure game like its predecessor, with the exception that it’s more controller-friendly. We play as Robert Foster and our main objective is rescuing a child who has been kidnapped and brought to Union City, a mega utopia built in the middle of the desert. Honestly, Beyond doesn’t go out of its way to brush newcomers up on the story so far - instead, after a rather strange comic book-style intro, we are merely dropped into a desert and left to discover old plot points as we move through the narrative. I can only imagine that when UK studio Revolution Software, of Broken Sword fame, decided to pitch a follow-up to their 1993 dystopian cult classic Beneath a Steel Sky, they did so well aware of what they were getting into. ![]() Trying to make a sequel to a game originally released 28 years ago is no easy task. ![]() WTF Why do I feel like I wouldn’t mind living in Union City? LOW Repetitive puzzles and a janky overall look.
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